Mella Berevan, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears very tight pants and wife beaters, though occasionally she sports a blue coat. She has styled her blonde hair well, parting it to the left. Her eyes are brown and catlike.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born in a small desert village. A gifted student she started as a Navigator, but she got bored and became a Doctor. She has set out to sabotage the competition.
Motivation: Her relatives are trying to arrange a marriage; and revenge
Ideals: Disciplined. Bonds: Family, Nature, Job, Enemies. Occupation: Doctor
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 0 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 2 (-4) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp.
Helgret Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She carries with her a set of quarterstaffs, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her silver hair is smooth and relatively long. Her green eyes have a joyful gleam in them most of the time.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. A true patriot, Helgret would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Helgret was born in the east. At a young age she loved to build and create. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Helgret fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is content; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Flaws: Mundane, PTSD. Bonds: Military. Occupation: Seamstress
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 1400 sp.
Warryn Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue costume with the symbols of luck on his torso. He has a brown handlebar mustache and slicked back brown hair. He tend to wears goggles to shield his eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.
History: Warryn was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and sabotage a competitor
Ideals: Impeccable. Flaws: Shy. Bonds: Job, Rich, Attractive. Occupation: Barkeep
Voice: Sore throat, cough
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 800 sp. Peridot (30 gp).
Dalgal Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is knotted and matted. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 11 years.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new junk dealer responsibilities is difficult
Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Rich, Attractive, Job. Occupation: Junk Dealer
Voice: American accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 30 gp.
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