Mumpena Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She typically wears blue cloth garments or leather armor, and carries whips. She wears her chestnut hair down. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She snorts whenever she laughs or is feeling confident. She is obsessed with finding treasure.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When Mumpena reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Fighting, Gifted. Bonds: Attractive, Adventurer, Military. Occupation: Map Maker
Voice: Italian accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 15 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnome, Giant, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp.
Dentratha Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears black trousers with red and brown striped suspenders. She wears various colorful collared shirts, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'6" when asserting herself. She has wavy bronze crest. Her eyes are a pleasant gold.
Personality: She acts crazy and hedonistic. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. From her teen years she was always beautiful and desirable, so people have always doted on her. She has been saving her money to try and buy her sister's freedom.
Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc
Flaws: Hedonist, Antagonistic. Bonds: Family, Attractive, Military. Occupation: Unemployed
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +3
Possessions: 400 sp.
Naill Malcolms, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a yellow shirt with thin pastel vertical stripes and blue pants. He keeps his long red hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: A deeply religious man he believes everything happens for a reason. He is a ruthless business man, a trait he acquired from his father.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Scribe father left him crippled. He has achieved small success as a Cartwright.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Entrepeneur. Flaws: Disease. Bonds: Religious, Job. Occupation: Cartwright
Voice: Squeaky
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1 Darkwood Shield.
Armara Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses well, wearing black shirts, loose pants, and blazers most of the time. She wears her purple hair up. She is baby faced.
Personality: While she acts the brute, she is far gentler than she would appear. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Armara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Hedonist, PTSD. Bonds: Attractive, Immigrant. Occupation: Navigator
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 4 (-3) | 4 (-3) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp.
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Their contribution stands as a beacon of hope for all adventurers!