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NPC Generator

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Advanced [show]


Chem Pain, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right arm. He very much looks the part of a Bellfounder. His Stetson hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Bellfounder business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Ugly, Shy, Antagonistic. Bonds: Job. Occupation: Bellfounder

Voice: Speaks with lips pursed

Attributes [hide]

Chem Pain, Male Tiefling Monk 1
Medium (5'4") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)9 (-1) 7 (-2)10 (+0)
Skills History +1, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp. Iolite (40 gp).


Social Check DCs


Nelkin Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: This western man typically wears red cloth garments or leather armor. His clothes are grease stained in places. His chestnut hair is thinning but still full. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to loving parents in a slum to the west. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nelkin took refuge in the large cave and found the beat up mace and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Wants to have a good time and be beloved; and to clean up the streets

Ideals: Optimist, Philantrophist. Bonds: Poor, Immigrant, Nature. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nelkin Cherrycheeks, Male Halfling Monk 2
Small (3'3") Halfling, Lawful Good (CR 2)
Armor Class 15
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 9 (-1)9 (-1) 12 (+1)4 (-3)
Skills Persuasion -1, Religion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 120 gp. 1 Silk rope.


Social Check DCs


Paymon Weary, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears a green shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His left leg appears badly burned and disfigured. His hair is blue and curly. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a forest tribe. His family was turned out during the war. He and his family wandered east to less war torn lands. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: PTSD. Bonds: Adventurer, Nature. Occupation: Detective

Voice: Speaks with squeezed throat

Attributes [hide]

Paymon Weary, Male Tiefling Commoner 2
Medium (5'8") Tiefling, Lawful Evil (CR 2)
Armor Class 8
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 16 (+3)12 (+1) 10 (+0)16 (+3)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3

Possessions: 1100 sp. Solid gold idol (300 gp).


Social Check DCs


Kyle Landon, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and typically wears brown cloth garments or leather armor. His black hair is cut jaggedly and amateurishly. His hazel eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kyle took refuge in the large cave and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Ugly, Shy. Bonds: Military, Nature, Adventurer. Occupation: Courier

Voice: Squeaky

Attributes [hide]

Kyle Landon, Male Human Adept 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 5 (-3)10 (+0) 9 (-1)5 (-3)
Skills Nature +2, Persuasion -1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs

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