Cask Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses like a well dressed Sellsword does. He carries with him a set of sickles on his belt, each one with a aquamarine on the hilt. His fur, while still mostly brown, has prominent grey streaks. He wears a mask on his face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He receives visions of the future at random moments
History: He was born in the west. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He has achieved small success as a Sellsword.
Motivation: Sabotage a competitor; and to be a bather again
Ideals: Fighting, Gifted. Bonds: Job, Attractive, Immigrant. Occupation: Sellsword
Voice: American accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 9 (-1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Black velvet mask with numerous citrines (130 gp).
Birel Dalanthan, Female Half-Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'4" has a big stupid grin on her face most of the time. She wears tight fitting clothing which further accentuates her frame. Her black hair has been sun bleached extensively. She has a dull look in her green eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Birel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Birel. She became a Bookbinder soon after.
Motivation: To reunite with her absent mother; and to be a slave trader again
Ideals: Gifted. Bonds: Attractive, Guardian, Criminal record, Job, Family. Occupation: Bookbinder
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Eye agate (16 gp).
Qemuel Fascination, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He wears a feathered hat to cover his moderate length dark red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Qemuel was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.
Motivation: Wants to open a new tavern; and he wants revenge against goblins
Ideals: Athletic, Gifted, Philantrophist. Flaws: Insomniac. Bonds: Job, Enemies. Occupation: Sage
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 7 (-2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 pp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp).
Theobald Langdon, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in brown turtlenecks beneath a white coat with grey slacks. He wears a wide-brimmed hat to hide his balding. He has a dull look in his violet eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. Energy wise he seems alert and responsive.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by goblins. Theobald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He is content; and a strong sense of loyalty to gnomish people
Ideals: Professionalism, Fighting. Flaws: Racist, Mundane. Bonds: Enemies. Occupation: Fortune-teller
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Common Melee.
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