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NPC Generator

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Ability Scores
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Advanced [show]


Avice Graeme, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she prefers to wear brown clothing when she does not wear armor. Her hair is black and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Her tongue was cut out and she uses sign language. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She got into the Cartwright business at a young age. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She became a Cartwright soon after.

Motivation: Further expansion of business; and she has passion for adventuring and risk

Ideals: Entrepeneur, Fighting. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Cartwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Avice Graeme, Female Human Commoner 1
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 8 (-1)10 (+0) 12 (+1)8 (-1)
Skills Acrobatics -1, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2

Possessions: 20 gp.


Social Check DCs


Horza Law, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right leg. He is typically in his Unemployed uniform. His chestnut hair is singed and shortened. He wears an eyepatch.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Horza and his spouse have recently divorced.

Motivation: Further expansion of business; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job. Occupation: Unemployed

Voice: Soft and mumbly

Attributes [hide]

Horza Law, Male Half-Orc Adept 1
Medium (6'10") Half-Orc, Neutral Evil (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 10 (+0)9 (-1) 10 (+0)12 (+1)
Skills Investigation +1, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 6000 cp. Rock crystal (20 gp).


Social Check DCs


Krimmon Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Adventurer does. He carries a battered ceremonial dagger and tarnished rapier as well. He has a long auburn beard with little hanging trinkets. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a hateful person. He taunts others and blames them for his problems. Krimmon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He got into the Adventurer business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. After a long history of fighting, Krimmon and his spouse have recently divorced.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Job, Family. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Krimmon Hogcollar, Male Halfling Monk 3
Small (3'3") Halfling, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)14 (+2) 4 (-3)6 (-2)
Skills Nature +4, Perception -1
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Auran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp.


Social Check DCs


Thamuz Guile, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in green turtlenecks beneath a white coat with black slacks. His feathered hat is riddled with cuts and holes. His gold eyes are slightly larger than normal.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thamuz fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Dilettante

Voice: Spanish accent

Attributes [hide]

Thamuz Guile, Male Tiefling Aristocrat 2
Medium (6'9") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 14 (+2)12 (+1) 11 (+0)11 (+0)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1

Possessions: 50 gp.


Social Check DCs

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