Skamos Benevolence, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Actor. He has done his best to style his red hair to look like a famous performer. His eyes are black and catlike.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His mother raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Actor and was forced into it by his family; and to reunite with his absent father
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Family, Nature, Religious. Occupation: Actor
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 110 gp. Tourmaline (150 gp).
Oriff Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears brown leather gloves, a brown jacket, and tight pants. She has done her best to style her brown hair to look like a famous performer. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Further she is a bit of a stoner and is frequently out of it.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oriff took refuge in the large cave and found the beat up hammer and armor she uses now. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Optimist. Flaws: Insomniac, Addict. Bonds: Immigrant, Nature. Occupation: Junk Dealer
Voice: pre-pubescent
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 3 (-4) | 11 (+0) |
Senses Passive Perception 6
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 130 gp.
Brakka Harlow, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman stands a little under 4'8" and is a bit bulky. She is very muscular particularly in the legs. She wears a black collared shirt and blue skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She keeps her chestnut hair in a pixie cut. She wears an eyepatch.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Brakka is combative with any and all who dare try her patience in the slightest.
History: Born in the east to a Barber, Brakka learned a great deal about her mother's area of expertise. Over the years she perfected her riding and shooting skills. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Job, Nature. Occupation: Barber
Voice: Pronounces O like U
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 9 (-1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Onyx (40 gp).
Patrick Weld, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He also is a firm believer in the manly ideal.
History: Patrick lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Actor, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he has a crush on the local actor
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Family, Job, Has a crush. Occupation: Mercenary
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
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