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NPC Generator

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Advanced [show]


Halimath Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a card on it. He has styled his red hair well, parting it to the right. He is baby faced.

Personality: He never swears and excessively uses polite adverbs when speaking. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Religious, Criminal record. Occupation: Priest

Voice: Aggressive tone

Attributes [hide]

Halimath Xiloscient, Male Elf Expert 2
Medium (5'1") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp).


Social Check DCs


Portia Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red Stetson hat and red clothes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her hair in dreadlocks. Her eyes are likewise brown. Her teeth are white and perfect.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Adventurer arts, while her father instructed her in etiquette, music and courtly manner. She was taken from her home at a very young age. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Bonds: Attractive, Rich, Slave. Occupation: Adventurer

Voice: Scandinavian accent

Attributes [hide]

Portia Hogcollar, Female Halfling Commoner 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)15 (+2) 13 (+1)16 (+3)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Carrie Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is portly but not overly obese. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He believes the world needs to unite to get rid of brigands once and for all.

History: Carrie hails from a village terrorized by brigands. His father was a mechanic, and taught him how to fix just about anything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Persistence. Flaws: Mundane. Bonds: Enemies, Family. Occupation: Bather

Voice: Strong lisp

Attributes [hide]

Carrie Qualanthri, Male Half-Elf Barbarian 1
Medium (4'10") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)7 (-2) 6 (-2)12 (+1)
Skills Medicine +0, Religion +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 150 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. His fur is beige and very short. His eyes are likewise copper. His teeth are white and perfect.

Personality: Art hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Art was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He left for the north, certain he would find work there.

Motivation: He's looking for his big break.

Ideals: Artistic. Bonds: Attractive, Immigrant, Poor, Adventurer. Occupation: Brewer

Voice: Switch between two voices

Attributes [hide]

Art In the Wind, Male Tabaxi Warlock 2
Medium (6'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)12 (+1) 7 (-2)15 (+2)
Skills Persuasion +4, Survival +0
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 10000 cp.


Social Check DCs

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