Pallabar Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely blue suit with green socks and a vest with buckled shoes. He has moderate length red hair. His ears are large.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the east, certain he would find work there.
Motivation: Many goblins want him driven away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Enemies, Nature. Occupation: Miller
Voice: Uses sign language
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Pink pearl (100 gp). 1 Chain shirt.
William Abram, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a brown shirt with thin black vertical stripes and white pants. His clothes are grease stained in places. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant blue.
Personality: He has a massive crush on the younger sibling of the Detective who has hired him part-time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: William hails from a village terrorized by gnolls. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He has gone from town to town working and never settling down anywhere, but has fallen for a local Interpreter. He hasn't told them the truth, but wants to settle down with them.
Motivation: Many gnolls want him driven away.
Flaws: Fearful. Bonds: Poor, Immigrant, Has a crush, Enemies. Occupation: Detective
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 11 (+0) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
Possessions: 260 gp. 1 Half-Plate.
Krimmon Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a long, white, dusty cloak. His blonde hair is kept up in a ponytail inside a Stetson hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His parents moved while he was still in utero so he is the first generation to be born here. Krimmon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Persistence, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Nature, Adventurer. Occupation: Mortician
Voice: Spits and sputters
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 12 (+1) | 4 (-3) | 5 (-3) |
Senses Passive Perception 7
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 80 gp. Red spinel (100 gp). Coral (100 gp). Coral (100 gp). 2 Holy water.
Charles Davenport, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. He keeps his long white hair kept up in a rat tail. His violet unseeing eyes seem to look past you.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not believe in violence as a means to an end. He is a dedicated Dilettante but believes his peers are too gung-ho.
History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Priest, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Pacifist, Fighting. Flaws: Disease, Antagonistic, PTSD. Occupation: Dilettante
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1900 sp. Obsidian (5 gp). Chrysoberyl (80 gp).
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