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NPC Generator

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Advanced [show]


Jezean Verthisathurgiesh, Female Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a faded coat and loose pants complete with top hat. Her crest is red, silky, and of moderate length. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She uses divination through singing.

History: Jezean hails from a village terrorized by brigands. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Someone believes her a fraud.

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Enemies. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Jezean Verthisathurgiesh, Female Dragonborn Commoner 1
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)5 (-3) 8 (-1)7 (-2)
Skills Insight +1, Intimidation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 300 sp. Cloth of gold vestments (130 gp).


Social Check DCs


Chay Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a clover on it. His tied-back hair is blonde. His blue eyes lackadaisically let the world flow into them.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He believes the world needs to unite to get rid of dire rats once and for all.

History: He is a Maurezhi in disguise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: Meet up once more with his childhood friend; and wants a kiss

Flaws: Antagonistic. Bonds: Enemies, Adventurer, Job, Has a crush. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Chay Kettlewhistle, Male Halfling Commoner 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 8 (-1)12 (+1) 13 (+1)11 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp. Red garnet (150 gp).


Social Check DCs


Theriatis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. His red hair is styled in orderly dreadlocks. His eyes are gray and he is always smoking a pipe.

Personality: He is calm most of the time but flees social interaction. He feeds upon the attention of others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wishes to resurrect an old love

Flaws: Shy, Mundane, Greedy. Bonds: Attractive, In love. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Theriatis Ariessus, Male Elf Ranger 1
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Nature +4, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Aquan, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 pp.


Social Check DCs


Fargrim Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his black robe. He keeps his long white hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the south, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. Some 4 years later his spouse died after the birth of his son. Heartbroken, Fargrim never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He seems to be bored by most things; and wishes to resurrect an old love

Flaws: Antagonistic, Mundane. Bonds: Slave, Immigrant, In love. Occupation: Weaver

Voice: German accent

Attributes [hide]

Fargrim Silveraxe, Male Dwarf Cleric 1
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)6 (-2) 10 (+0)1 (-5)
Skills Deception -3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 150 gp.


Social Check DCs

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