Chenna High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a long, red cloak. Her brown hair is styled in orderly dreadlocks. Her ears are large.
Personality: Abrasive and pushy, she has a hard time making friends. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Chenna lived on a farm with her father, near the main road leading to a nearby town. Through the years after Chenna was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Chenna's father didn't care for her much, and the feeling was mutual. Days after completing her studies, news broke out that her hometown was attacked by orcs. Chenna was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and a need for knowledge about a nearby landmark
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Family, Enemies, Adventurer. Occupation: Sellsword
Voice: Loud with bravado
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 0 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 3 (-4) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp. Solid gold idol (200 gp).
Skirt In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears silk and lounges about seductively. Her cinnamon fur, when down, is lengthy. She has a tattooed face.
Personality: This woman loves painting and to teach people painting more than just about anything. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born the only child of a wealthy merchant. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been a successful dealer in antiques buying low and selling high.
Motivation: To share knowledge with the world; and a strong sense of loyalty to dwarven people
Ideals: Artistic, Logical, Entrepeneur. Bonds: Attractive, Poor. Occupation: Painter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 8 (-1) | 6 (-2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp.
Clerebold Mitchell, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Spy. He wears his brown hair up. He has green eyes and a grey hat with a brown feather.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Clerebold is combative with any and all who dare try his patience in the slightest.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.
Motivation: Wants to open a new tavern; and find a way to reverse the transformation of his brother
Ideals: Justice. Bonds: Job, Attractive, Slave, Family. Occupation: Spy
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 6 (-2) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 8000 cp. 1 Half-Plate. 1 Half-Plate.
Bolhild Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is dressed in a clean grey cloak covering her clean studded leather. She wears a colorful flower in her brown hair. Her otherwise smooth face is marked with small tiny scars.
Personality: Always inclined to offer people food she seems plenty friendly. She receives visions of the future at random moments
History: Bolhild lived on a farm with her father, near the main road leading to a nearby town. She moved from fad to fad and when she turned 15 she discovered poetry. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To unite with her sister; and to reunite with her absent father
Ideals: Philantrophist, Gifted, Artistic. Bonds: Attractive, Family. Occupation: Tailor
Voice: Creaky witch voice
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 90 gp. 1 Masterwork Common Melee.
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