Andram Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of kukris on his belt, each one with a amethyst on the hilt. He keeps his brown hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Andram was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business; and meet up once more with his childhood friend
Ideals: Fighting, Joker. Bonds: Attractive, Adventurer, Job. Occupation: Laborer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 8 (-1) | 11 (+0) | 4 (-3) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 500 sp.
Bilbron Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and typically wears blue cloth garments or leather armor. His red hair and beard is wavy and long. He has several tiny jet earrings on each ear.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Further he is a bit of a stoner and is frequently out of it.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it
Ideals: Athletic, Impeccable, Artistic. Flaws: Addict. Bonds: Rich. Occupation: Fletcher
Voice: Excited and jittery
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 40 gp.
Patrin Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears green leather gloves, a green jacket, and tight pants, he is not a threatening figure. His brass crest is lengthy. He tend to wears goggles to shield his eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Patrin took refuge in the ruined castle and found the beat up greatsword and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by brigands. Patrin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Flaws: Insane. Bonds: Job, Enemies, Rich, Nature. Occupation: Fisher
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 330 gp. 1 Masterwork Common Melee.
Justin Braxton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown costume with the symbols of luck on his torso. His red hair is heavily combed to the left. His eyes are a pleasant brown.
Personality: Justin wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is obsessed with finding treasure.
History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He desires power and/or immortality; and he feels threatened by others
Ideals: Disciplined. Flaws: Fearful. Bonds: Adventurer, Nature, In love. Occupation: Barkeep
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 3000 cp.
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