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NPC Generator

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Advanced [show]


Gimgen Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears a weathered and beat up set of banded mail beneath an oversized grey coat. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has blue eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Flaws: Impulsive. Bonds: Poor, Criminal record, Immigrant. Occupation: Brewer

Voice: Jittery and nervous

Attributes [hide]

Gimgen Goblinbane, Male Dwarf Warrior 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)8 (-1) 8 (-1)6 (-2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs


Kaladan Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is wearing colorful clothing, dressed as a Layabout. His whole body is exceptionally muscular. He has done his best to style his brass crest to look like a famous performer. This gold eyed westerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Kaladan was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Kaladan's father didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Logical. Flaws: Shy, Disease, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Layabout

Voice: Rolls R's

Attributes [hide]

Kaladan Grrrmmballhyst, Male Dragonborn Adept 2
Medium (6'8") Dragonborn, Chaotic Good (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 8 (-1)18 (+4) 4 (-3)13 (+1)
Skills Nature +6, Survival -1
Senses Passive Perception 7
Languages Common, Dwarven, Aquan, Goblin, Auran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 210 gp.


Social Check DCs


Oolah Gentry, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is muscular with a powerful set of arms. She has wavy golden hair. Her amber eyes are slightly larger than normal.

Personality: A deeply religious woman she believes everything happens for a reason. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: Oolah lived on a farm with her father, near the main road leading to a nearby town. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Tiefling people; and an old rival family wants her found

Ideals: Entrepeneur. Flaws: Racist. Bonds: Rich, Religious, Family, Nature. Occupation: Guard

Voice: Old Prospector

Attributes [hide]

Oolah Gentry, Female Half-Orc Cleric 1
Medium (6'2") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)6 (-2) 8 (-1)7 (-2)
Skills Athletics +3, Nature +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. Freshwater pearl (12 gp).


Social Check DCs


Millicent Spalding, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'8". She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a very tight haircut. Her green eyes peer out from beneath her feathered brown hat.

Personality: Aggressive, abrasive, and angry, Millicent embodies much of what other species detest in the Humans. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When Millicent reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Days after completing her studies, news broke out that her hometown was attacked by goblins. Millicent was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: She is currently in port desperately looking for someone to get her out; and someone believes her a fraud

Flaws: Antagonistic. Bonds: Adventurer, Military, Enemies, Slave. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Millicent Spalding, Female Human Rogue 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)7 (-2) 9 (-1)11 (+0)
Skills Arcana +0, Deception +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 5000 cp.


Social Check DCs

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