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NPC Generator

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Advanced [show]


Xanaphia Caerdonel, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She carries with her a set of longswords on her belt, each one with a ruby on the hilt. She has wavy golden hair. Her eyes are a pleasant brown.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Gifted from a young age, Xanaphia studied abroad. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has set out to sabotage the competition.

Motivation: To be a Mayor again.

Ideals: Fighting, Optimist, Gifted. Bonds: Job, Family. Occupation: Barrister

Voice: Speaks with a cold

Attributes [hide]

Xanaphia Caerdonel, Female Half-Elf Sorcerer 1
Medium (4'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 7 (-2)12 (+1) 10 (+0)10 (+0)
Skills Religion +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 50 gp.


Social Check DCs


Naill Teinithra, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, constantly wearing a blue suit, violet shirt, and brown tie. He has dyed his greying white hair a little too much giving a sharp white color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: This man loves dancing and to teach people dancing more than just about anything. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and regain custody of his son

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

Naill Teinithra, Male Elf Sorcerer 1
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)9 (-1) 12 (+1)16 (+3)
Skills History +1, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. An abacus with copper, silver and gold markers (120 gp).


Social Check DCs


Seven Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing colorful clothing, dressed as a Spy. Her yellow fur is knotted and matted. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She misses her home and complains about the freezing weather, even in summer.

History: She was born blind and as such lacked many opportunities for work. Seven was born on a far western mountains where she grew up under the tutelage of her father, an expert Spy. She left for the west, certain she would find work there.

Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend

Ideals: Joker. Flaws: Disease. Bonds: Immigrant, Attractive, Adventurer. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Seven Wind, Female Tabaxi Wizard 1
Medium (6'4") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)5 (-3) 15 (+2)13 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 70 gp. 1 Banded mail.


Social Check DCs


Three Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. His lavender fur is matted, messy, and big. His eyes are amber.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: When he was but 5 years old his parents immigrated from the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Three grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Three. He is untrained/undisciplined, which makes him dangerous.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Criminal record, Immigrant. Occupation: Architect

Voice: Whispers

Attributes [hide]

Three Mist, Male Tabaxi Rogue 1
Medium (6'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 5 (-3)14 (+2)
Skills Deception +4, Insight -1
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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