Zephan Love, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His purple hair is matted, messy, and big. He has red eyes.
Personality: He dislikes all the random violence that takes place in the south. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a pair of adventurers, Zephan grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Pacifist. Flaws: Ugly. Bonds: Religious, Adventurer. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 140 gp. Solid gold idol (200 gp).
Hadarai Rothenel, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a blue collared shirt and black pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His white hair is cut short. His eyes are violet and he is always smoking a pipe.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a font of random trivia from the lore and stories he has discovered
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Sabotage a competitor; and to get a good night's sleep
Ideals: Logical. Flaws: Ugly, Shy, Disease, Insomniac. Occupation: Blacksmith
Voice: Old thin voice
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 3 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 4 (-3) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 230 gp.
Thorin Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears a brown tunic with white highlights, and long blue pants that bunch up around his shoes. He has a hunchback. His red hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Thorin wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born several months after his mother was called into army service. He found a children's book about a Dwarf Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To clean up the streets; and to protect his home
Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Military, Adventurer, Guardian. Occupation: Fortune-teller
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Star ruby (800 gp). Freshwater pearl (15 gp). Silver pearl (140 gp). 1 Masterwork manacles. 1 Healer’s kit.
Nuraval Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tight fitting brown shirt and pants. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise amber.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants to work out more often; and to reunite with his absent father
Ideals: Athletic. Flaws: Cynical. Bonds: Family, Rich, In love. Occupation: Barkeep
Voice: Draws out vowels
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
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