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NPC Generator

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Advanced [show]


Aramil Horineth, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, tan, dusty cloak. His chestnut hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Aramil hails from a village terrorized by brigands. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He has achieved small success as a Bowyer.

Motivation: Revenge.

Bonds: Enemies, Job. Occupation: Bowyer

Voice: Slurs words

Attributes [hide]

Aramil Horineth, Male Elf Druid 1
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)11 (+0) 13 (+1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp.


Social Check DCs


Balam Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair, when down, is lengthy. His white eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He struck the Unemployed job and began his own company from there.

Motivation: To be a Apothecary again; and expand his business

Ideals: Athletic, Joker. Flaws: Disease. Bonds: Rich, Job. Occupation: Unemployed

Voice: Slow speaker

Attributes [hide]

Balam Pursuit, Male Tiefling Paladin 1
Medium (5'10") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 3 (-4)9 (-1) 13 (+1)10 (+0)
Skills Arcana +1, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 80 gp. Banded agate (14 gp).


Social Check DCs


Godfrey Riley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a grey suit, brown shirt, and grey tie. His hair is always cut to a buzz. His brown unseeing eyes seem to look past you.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To clean up the streets; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Disease. Bonds: Guardian, Adventurer, Poor. Occupation: Bookbinder

Voice: Jamaican accent

Attributes [hide]

Godfrey Riley, Male Human Warlock 2
Medium (5'7") Human, Lawful Neutral (CR 2)
Armor Class 7
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Performance +3, Stealth -1
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 400 sp. Jasper (50 gp). Tiger eye turquoise (11 gp).


Social Check DCs


Tomph Marley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears just a black suit. Her hair is cut close to her head. Her fierce brown eyes like to dwell on things.

Personality: Tomph is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Tomph enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tomph fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Extrovert, Fighting. Flaws: Hedonist. Bonds: Attractive, Military. Occupation: Slave Trader

Voice: Can't modulate volume

Attributes [hide]

Tomph Marley, Female Half-Orc Monk 1
Medium (5'6") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 6 (-2)12 (+1) 8 (-1)11 (+0)
Skills Athletics +2, Investigation +3
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3

Possessions: 110 gp.


Social Check DCs

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