Tana Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she wears a simple burlap shirt and baggy pants. She conceals her spear with her veritable burlap sack of a shirt. She has slicked back chestnut hair. Her blue unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Tana embodies much of what other species detest in the Gnomes. She feeds upon the attention of others.
History: She comes from a rich western family. She has chosen to use the inheritance that was left to her frivolously. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Disease, Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Stylist
Voice: Uses sign language
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 7000 cp. Red-brown spinel (60 gp). Coral (60 gp). 2 Acid flasks.
Erevan Ariessus, Male Elf [Permalink]
Personal [hide]
Description: This northern man wears a blue costume with the symbols of his god on his torso. His clothes are grease stained in places. His red hair is cut short with large spiked bangs in the front. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the north. In his 11th year, his parents were killed by a illithids raid, leaving Erevan alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: A deep hatred of illithids; and find a way to reverse the transformation of his brother
Flaws: Impulsive. Bonds: Poor, Immigrant, Family, Enemies. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 3 (-4) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Terran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1500 sp. Coral (80 gp). Jade (80 gp). 1 Masterwork Musical instrument. 1 Magnifying glass.
Jelenneth Eathalena, Female Elf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with deerstalker hat. She carries with her a set of shields, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She wears her silver hair down. Her gray eyes dart from person to person.
Personality: She is business-like. She takes instructions and follows them to the letter. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: She got into the Doctor business at a young age. When Jelenneth reached her early adolescence her Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She struck the Doctor job and began her own company from there.
Motivation: Balancing her hectic life and new Doctor responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Bonds: Immigrant, Job, Military. Occupation: Doctor
Voice: Spanish accent
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 11 (+0) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1700 sp.
Bundrigo Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. With a patchy silver beard and wild silver hair. His eyes are violet and he is always smoking a pipe.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Bundrigo was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bundrigo took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. Since then, he has sought to make the best of life.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Optimist, Philantrophist. Bonds: Family, Nature, Adventurer. Occupation: Barkeep
Voice: Pronounces O like U
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp.
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