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Salasar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'8". He very much looks the part of a Bounty Hunter, and his gloved hand is found clutching a dagger. He wears his copper crest up. He has gold eyes and a black hat with a brown feather.

Personality: He acts crazy and hedonistic. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and wants to raise his children well

Ideals: Optimist. Flaws: Hedonist. Bonds: Job, Military, Family. Occupation: Bounty Hunter

Voice: Hollow voice

Attributes [hide]

Salasar Ebynichtomonis, Male Dragonborn Wizard 1
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 150 gp. Chalcedony (20 gp).


Social Check DCs


Burto Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a red coat over a green low-cut shirt, and a wide-brimmed hat upon his head. With a patchy chestnut beard and wild chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He exudes charisma. He is a tour de force of persuasion. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born the only child of a wealthy merchant. A few years later when the west was not economically sound they moved to his current location. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Bonds: Attractive, Has a crush, Adventurer, Immigrant. Occupation: Blacksmith

Voice: Gruff and masculine

Attributes [hide]

Burto Strongbones, Male Halfling Bard 3
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aym Ecstasy, Female Tiefling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a large black jacket. Her chestnut hair is matted, messy, and big. Her face is covered beneath a completely black helmet.

Personality: Aym speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She takes great joy in being the best Mayor in town.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mayor arts, while her father instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mayor. She became a Mayor soon after.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Job, Rich. Occupation: Mayor

Voice: Low rumbling, strings words together

Attributes [hide]

Aym Ecstasy, Female Tiefling Sorcerer 1
Medium (5'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Deep green spinel (90 gp). 1 Superior lock.


Social Check DCs


Unvera Ningel, Female Gnome [Permalink]

Personal [hide]

Description: 3'2" and lanky with angular features, she is an attractive figure. She tends to wear a large blue jacket. She has moderate length red hair. Her gray unseeing eyes seem to look past you.

Personality: She is mildly Gnome supremacist, though she does not identify as such. She can't help but pocket interesting objects she comes across

History: She was born the only child of a wealthy merchant. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has been a successful dealer in antiques buying low and selling high.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Entrepeneur. Flaws: Disease, Racist. Bonds: Attractive, Criminal record, Religious. Occupation: Seamstress

Voice: Sounds elderly

Attributes [hide]

Unvera Ningel, Female Gnome Ranger 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 8 (-1)8 (-1) 10 (+0)7 (-2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs

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