Morkral Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his hammer. He is an epitome of beauty. He has a black handlebar mustache and slicked back black hair. He has a dull look in his brown eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Morkral was born with his father's beautiful face. A freak accident while working with his Glassblower father left him crippled. He has taken up work as a Courier and fed both sides of the war false information with the goal of increasing casualties.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Courier
Voice: Soft and mumbly
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 140 gp. 1 Darkwood Shield.
Charles Blackwood, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a kukri on his belt. He carries a battered sai and tarnished kukri as well. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the north, but his parents moved at a very young age to the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted psionic powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Joker. Flaws: PTSD. Bonds: Immigrant. Occupation: Junk Dealer
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Gildmak Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in red turtlenecks beneath a white coat with pastel slacks. His tied-back hair is blonde. His hazel eyes lackadaisically let the world flow into them.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Map Maker business at a young age. He helped his father out around the business and became quite the natural. He is untrained/undisciplined, which makes him dangerous.
Motivation: His religion dominates his actions; and he is unsatisfied with his job
Flaws: Shy, Impulsive, Insane. Bonds: Job, Religious. Occupation: Map Maker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 4 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 7 (-2) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp. 1 Half-Plate.
Caeldrim Liadon, Male Elf [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His moppish auburn hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aggressive, abrasive, and angry, Caeldrim embodies much of what other species detest in the Elves. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of a Barber, who enjoyed hunting, Caeldrim was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Caeldrim took refuge in the ruined castle and found the beat up longbow and armor he uses now. After a long history of fighting, Caeldrim and his spouse have recently divorced.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Attractive, Nature. Occupation: Body Guard
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 5 (-3) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
Possessions: 400 sp.
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