Az-Rans Wesley, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a white vest and prefers violet and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his brown hair in a pixie cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He can't help but pocket interesting objects he comes across
History: Az-Rans was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He tends to his Miller job now, and dutifully fulfills any obligations he has.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Criminal record, Job. Occupation: Miller
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 50 gp.
Erky Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a large blue jacket. He has a slight overbite and is overall scrawny. He keeps his long red hair kept up in a rat tail. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born to a pair of adventurers, Erky grew up listening to his father's many stories. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels that his past leaves him morally obligated to help; and find a way to reverse the transformation of his brother
Ideals: Passionate. Flaws: Ugly, Insane. Bonds: Criminal record, Adventurer, Family. Occupation: Roofer
Voice: pre-pubescent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 16 (+3) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 150 gp.
Therai Moral, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears bulky black painted plate armor, and sports empty pouches on his belt. He keeps his long chestnut hair kept up in a rat tail. His black eyes have a joyful gleam in them most of the time.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a minor phobia of water and hates getting wet.
History: He was born in the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Opinionated, Entrepeneur. Flaws: Fearful. Bonds: Immigrant, Job. Occupation: Mercenary
Voice: Sensual and smooth
Attributes [hide]
Medium (6'8") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 4 (-3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp. Chrysoberyl (110 gp). 1 Banded mail.
Gerald Brixton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and usually wears his brown robe and has his greataxe always slung over his shoulder. His head has been shaved. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and he wants nothing more than to rejoin the army
Flaws: Ugly, Shy, Hedonist, Mundane. Bonds: Military. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 30 gp.
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