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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Claira Aloro, Female Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she dresses well, wearing blue shirts, loose pants, and blazers most of the time. She wears a colorful flower in her auburn hair. Her eyes are violet and catlike.

Personality: She is very quiet and rarely speaks above a whisper. She invites people to come help in her community garden.

History: She served in the navy to pay for her family's outstanding loans. Cursed with unlife at a very young age, Claira has worked very hard to control her curse. She used her abilities to travel the world and help people.

Motivation: She wants nothing more than to rejoin the army; and she wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Attractive, Military. Occupation: Unemployed

Voice: Jittery and nervous

Attributes [hide]

Claira Aloro, Female Elf Fighter 1
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)7 (-2) 7 (-2)12 (+1)
Skills Insight +0, Stealth +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Cloud Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and black robe with the hood down. He has styled his white fur well, parting it to the left. His eyes are likewise yellow. His teeth are yellowed and unaligned.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a Cook, his mother struggled to pay the bills. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he feels the way he acts is they only way to get by in the world

Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Cloud Candle, Male Tabaxi Commoner 2
Medium (5'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)6 (-2) 6 (-2)11 (+0)
Skills Investigation +0, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 230 gp. 1 Chain shirt.


Social Check DCs


Mary Clare, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'7" and wears tight fitting clothing which further accentuates her frame. She has wavy auburn hair. She has brown eyes and a grey hat with a brown feather.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She misses her home and complains about the freezing weather, even in summer.

History: Mary lived on a farm with her mother, near the main road leading to a nearby town. Mary was born on a far northern island where she grew up under the tutelage of her mother, an expert Marshal. She has set out to sabotage the competition.

Motivation: She is a bit of a kleptomaniac; and doesn't want to be a marshal and was forced into it by her family

Flaws: Terse. Bonds: Attractive, Immigrant, Family, Job, Criminal record. Occupation: Marshal

Voice: Farmer accent

Attributes [hide]

Mary Clare, Female Human Warlock 2
Medium (4'7") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)5 (-3) 7 (-2)10 (+0)
Skills Perception +0, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 180 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved bone or ivory statuette (60 gp). A small bag of saffron. (60 gp).


Social Check DCs


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel coat over a tan low-cut shirt, and a small hat upon his head. His cinnamon fur is kept up in a ponytail inside a small hat. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Kite was left his mother's suit of armor and trained in its use and care. He was granted psionic powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Greedy. Bonds: Slave, Military, Religious. Occupation: Spice Merchant

Voice: Speaks with a cold

Attributes [hide]

Kite In the Wind, Male Tabaxi Aristocrat 1
Medium (5'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)7 (-2) 10 (+0)13 (+1)
Skills Athletics +5, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp. Moss agate (12 gp).


Social Check DCs

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