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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Agnes Marley, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who dresses like a well dressed Barkeep does. She is bald on top and has large blonde tufts of hair around her ears. She is baby faced.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Agnes was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She inherited the family business which she has now maintained for 6 years.

Motivation: She wants to meet her childhood hero; and wants to open a new tavern

Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

Agnes Marley, Female Human Commoner 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 13 (+1)13 (+1) 15 (+2)8 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 90 gp.


Social Check DCs


Ermina Home, Female Human [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has no hair. She has blue eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Around other people she will do her best to conceal her emotions and appear jolly.

History: The child of western immigrants she idolized her mother. A few years later when the north was not economically sound they moved to her current location. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Meet up once more with her childhood friend; and she is terrified, and will act out of fear

Ideals: Justice. Flaws: Ugly, Shy, Secretive. Bonds: Immigrant. Occupation: Cartwright

Voice: High pitched and raspy

Attributes [hide]

Ermina Home, Female Human Barbarian 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 13 (+1)11 (+0) 5 (-3)12 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 100 gp. Rhodochrosite (12 gp). 1 Breastplate.


Social Check DCs


Loopmottin Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her blonde hair is cut jaggedly and amateurishly. Her eyes are a pleasant brown.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Loopmottin hails from a village terrorized by gnolls. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.

Motivation: She has comitted a past crime that haunts her to this day.

Flaws: Antagonistic. Bonds: Criminal record, Enemies, Immigrant. Occupation: Bounty Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Loopmottin Ironhide, Female Gnome Bard 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 12 (+1)7 (-2) 11 (+0)14 (+2)
Skills Perception +2, Stealth +0
Senses Passive Perception 10
Languages Gnome
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 220 gp.


Social Check DCs


Kite Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. Her beige fur has been sun bleached extensively. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She can speak with the recently deceased. She is lazy, self-centered, vain, and jealous.

History: Kite was born in the west. At a young age she loved to build and create. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was granted martial powers by her dying sister.

Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear

Ideals: Fighting, Gifted, Persistence. Flaws: Selfish, Fearful. Occupation: Painter

Voice: Shortens vowels

Attributes [hide]

Kite Of Dragons, Female Tabaxi Monk 1
Medium (6'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)17 (+3) 13 (+1)8 (-1)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 11
Languages Common, Terran, Sylvan, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5

Possessions: 90 gp.


Social Check DCs

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