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NPC Generator

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Lvl.
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Advanced [show]


Williamina Drover, Female Half-Elf [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She carries with her a set of quarterstaffs, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her auburn hair is slicked back into a classic pompadour. She wears large thick round spectacles.

Personality: Williamina speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born the only child of a wealthy merchant. Her parents enrolled her in a Cleric school at a young age so that she could practice her divine talents. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Fighting, Impeccable, Entrepeneur, Gifted. Bonds: Slave. Occupation: Seamstress

Voice: Farmer accent

Attributes [hide]

Williamina Drover, Female Half-Elf Cleric 1
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 5 (-3)12 (+1) 15 (+2)11 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 40 gp. Brown-green garnet (160 gp).


Social Check DCs


Uraim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of axes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is short and chestnut. His eyes are blue and he is always smoking a pipe.

Personality: He is happy with his job as a Bellfounder. He turns his eye from what people do, preferring to live and let live. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Bellfounder for hire.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Bellfounder

Voice: Can't modulate volume

Attributes [hide]

Uraim Aranore, Male Dwarf Paladin 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 7
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 11 (+0)10 (+0) 10 (+0)10 (+0)
Skills Persuasion +2, Stealth -1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 sp. 2 Thunderstones.


Social Check DCs


Theobald Milton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He sports brown clothing, slightly heavier than average wear. With bright golden hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Hunter and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, PTSD. Bonds: Attractive, Job, Military. Occupation: Hunter

Voice: German accent

Attributes [hide]

Theobald Milton, Male Human Warrior 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)5 (-3) 12 (+1)7 (-2)
Skills Investigation -1, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 60 gp. Star rose quartz (80 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Richard Law, Male Human [Permalink]

Personal [hide]

Description: A 6'0" western man, he wears a grey armored body suit, with a simple tan line shooting up and back down. He keeps his long auburn hair kept up in a rat tail. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the west his family was never financially stable. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Joker, Fighting. Bonds: Poor, Criminal record. Occupation: Carpenter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Richard Law, Male Human Warlock 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 5000 cp. Deep green spinel (120 gp).


Social Check DCs

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