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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Paggen Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. His tied-back hair is golden. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He can't help but pocket interesting objects he comes across

History: Born to a pair of adventurers, Paggen grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to trick people and travel the world for free.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Disease. Bonds: Rich, Criminal record, Adventurer. Occupation: Barrister

Voice: Scandinavian accent

Attributes [hide]

Paggen Daergel, Male Gnome Rogue 1
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
1 (-5)12 (+1) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee -3 / 1d4-5, Ranged +3 / 1d4+1, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Fonkin Beren, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His red hair is still thick. He wears large thick round spectacles.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Fonkin is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Fonkin was born the youngest of three triplets. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid; and marry his sister to traveling adventurers

Bonds: Attractive, Family, Criminal record, Immigrant, Has a crush. Occupation: Carpenter

Voice: Sighs a lot, exhausted

Attributes [hide]

Fonkin Beren, Male Gnome Bard 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 7 (-2)16 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 8
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 300 sp.


Social Check DCs


Ernest Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses like a well dressed Crown-heir does. He has moderate length chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He misses his home and complains about the freezing weather, even in summer.

History: Ernest hails from a village terrorized by orcs. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He ran away from his former home and has been making his living as a Crown-heir for the past few years.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and a deep hatred of orcs

Ideals: Athletic. Bonds: Job, Attractive, Immigrant, Enemies. Occupation: Crown-heir

Voice: Can't modulate volume

Attributes [hide]

Ernest Shelly, Male Human Druid 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Deception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 500 sp.


Social Check DCs


Randal Osav, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He keeps his long white hair kept up in a rat tail. He has gleaming, smiling blue eyes.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He is skeptical of what others tell him and is slow to trust.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new sellsword responsibilities is difficult

Ideals: Athletic. Flaws: Racist, Shy. Bonds: Military, Job. Occupation: Sellsword

Voice: Uses lots of figures of speech

Attributes [hide]

Randal Osav, Male Half-Elf Druid 1
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 5 (-3)8 (-1)
Skills Arcana +2, Survival -1
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 70 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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