Pennie High-hill, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears white leather gloves, a white jacket, and tight pants. She has a penchant for wearing a ring with an oversized emerald on her left hand. She keeps her black hair in a flapper bob. Her fair skin shows little sign of her aristocratic breeding.
Personality: Pennie wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She comes from a rich southern family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is not mentally stable, and does not behave rationally; and she uses money and sex appeal to get what she needs
Ideals: Disciplined. Flaws: Insane. Bonds: Rich, Attractive, Criminal record. Occupation: Banker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 6 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 sp.
Theodoric Woods, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is chestnut and very short. He has gleaming, smiling violet eyes.
Personality: Eccentric and domineering, Theodoric will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Locksmith, but he got bored and became a Animal Trainer. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Fighting, Athletic, Extrovert. Bonds: Attractive, Job. Occupation: Animal Trainer
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 60 gp.
Cimer Creed, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear black clothing when he does not wear armor. His hair, while still mostly dark red, has prominent grey streaks. His gold eyes are slightly larger than normal.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of northern immigrants he idolized his mother. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love
Ideals: Optimist, Fighting. Flaws: Mundane. Bonds: Immigrant, Rich, In love. Occupation: Detective
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Erias Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a deerstalker hat to hide his balding. His eyes are amber and beady.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is an amazing painter.
History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal writing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Gifted, Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Carpenter
Voice: Old thin voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 1 (-5) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Orc
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
