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NPC Generator

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Emerald Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman prefers to wear brown pants and tee shirts. Her clothes are grease stained in places. Her cinnamon fur is heavily combed to the right. She tend to wears goggles to shield her eyes.

Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Gifted from a young age, Emerald studied abroad. In her 17th year, her parents were killed by a brigands raid, leaving Emerald alone in the world. After a stint in an orphanage, she was adopted. She was granted psionic powers by her dying brother.

Motivation: Many brigands want her driven away; and a strong sense of loyalty to dwarven people

Ideals: Gifted. Flaws: Racist. Bonds: Poor, Immigrant, Enemies. Occupation: Map Maker

Voice: Mousy voice

Attributes [hide]

Emerald Buttons, Female Tabaxi Sorcerer 1
Medium (4'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)7 (-2) 10 (+0)11 (+0)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 pp.


Social Check DCs


Thomas Stanton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of scythes on his belt, each one with a amethyst on the hilt. His tied-back hair is red. His gray unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is an amazing painter.

History: Gifted from a young age, Thomas studied abroad. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thomas took refuge in the ruined castle and found the beat up scythe and armor he uses now. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Gifted. Flaws: Disease, Shy. Bonds: Nature. Occupation: Bellfounder

Voice: Tuts and clicks tongue

Attributes [hide]

Thomas Stanton, Male Human Adept 2
Medium (5'5") Human, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)11 (+0) 9 (-1)9 (-1)
Skills Intimidation +1, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. 1 Masterwork Musical instrument.


Social Check DCs


Astar Harm, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is lengthy and is close to two feet long. His eyes are likewise black.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the east, but his parents moved at a very young age to the west. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He seems to be bored by most things; and he is terrified, and will act out of fear

Ideals: Logical, Persistence. Flaws: Shy. Bonds: Immigrant. Occupation: Dilettante

Voice: Eastern European accent

Attributes [hide]

Astar Harm, Male Tiefling Wizard 1
Medium (6'1") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)15 (+2) 11 (+0)14 (+2)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 5000 cp. Jade (160 gp).


Social Check DCs


Chaedi Petrie, Female Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears violet painted combat armor at almost all times. Her silver hair is drawn into a tight pony tail with a dagger scrunchie. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She snorts whenever she laughs or is feeling confident. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born in the east. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She left for the east, certain she would find work there.

Motivation: Tiefling compassion; and a strong sense of loyalty to tiefling people

Ideals: Philantrophist. Flaws: Insomniac, Racist. Bonds: Immigrant. Occupation: Shipwright

Voice: Dutch accent

Attributes [hide]

Chaedi Petrie, Female Half-Elf Warlock 1
Medium (5'1") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 5 (-3)11 (+0) 12 (+1)11 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 200 sp.


Social Check DCs

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