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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Veit Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His golden hair and beard is wavy and long. He has several tiny opal earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also has developed a complete distrust of the Roofer profession.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Roofer, but he got bored and became a Jeweler. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: He seems to be bored by most things; and he is greedy

Ideals: Entrepeneur, Joker. Flaws: Mundane. Bonds: Rich, Job. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Veit Ungart, Male Dwarf Paladin 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)14 (+2) 9 (-1)9 (-1)
Skills Animal Handling +1, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Lance Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with yellow lining and desert motifs, and sports empty pouches on his belt. His tied-back hair is red. He has several tiny emerald earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born into a rich family. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.

Motivation: Wants to open a new tavern.

Flaws: Insane. Bonds: Rich, Job, Immigrant. Occupation: Navigator

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lance Iranapha, Male Half-Elf Monk 1
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 7 (-2)6 (-2) 10 (+0)10 (+0)
Skills Arcana +0, Athletics +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +4

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Sun Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her black fur is heavily combed to the right. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She comes from a rich eastern family. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She became a Baker soon after.

Motivation: She is greedy.

Ideals: Logical. Flaws: Ugly, Fearful. Bonds: Job, Rich. Occupation: Baker

Voice: Voice breaks

Attributes [hide]

Sun Running, Female Tabaxi Aristocrat 1
Medium (5'4") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 7 (-2)13 (+1)
Skills Performance +3, Survival +0
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Trey Braxton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with feathered hat. His white hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Knight first and foremost. He believes firmly that knowledge should be universal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He inherited the family business which he has now maintained for 3 years.

Motivation: He has a rivalry with the Church that dominates his actions.

Bonds: Job, Adventurer, Religious, Enemies. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Trey Braxton, Male Human Expert 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)14 (+2) 9 (-1)9 (-1)
Skills Arcana +4, Performance +1
Senses Passive Perception 9
Languages Common, Gnoll, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 gp. 1 Masterwork Common Melee.


Social Check DCs

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