John Quinton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). His hair is cut close to his head. His violet eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the south. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in the south, but his parents moved at a very young age to the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in John's homeland. John decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Pacifist, Fighting. Flaws: Shy, Insane. Bonds: Immigrant. Occupation: Spy
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp. 2 Alchemist’s fire.
Merla Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: This light-skinned female is typically in her Layabout uniform. She is tall, broad shouldered and powerfully built. With bright blonde hair. She wears round tiny glasses practically rammed into her face.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She is untrained/undisciplined, which makes her dangerous.
Motivation: Someone believes her a fraud; and she wants revenge against gnolls
Flaws: Antagonistic, Insane. Bonds: Job, Nature, Enemies. Occupation: Layabout
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 5 (-3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Just what you see.
Fibblestib Folkor, Male Gnome [Permalink]
Personal [hide]
Description: 3'7" and lanky with angular features, he is an attractive figure. He dresses well, typically a more casual-formal manner. His hair, while still mostly blonde, has prominent grey streaks. He has gleaming, smiling gray eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fibblestib fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Carpenter again.
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Job, Nature. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 6 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Half-Plate.
Oppah Murnig, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'0". She is wearing a long, tan cloak. She has golden hair. She wears an eyepatch.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Sold as a small child to a brothel owner, Oppah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Server job and began her own company from there.
Motivation: Doesn't want to be a Server and was forced into it by her family.
Ideals: Opinionated. Flaws: Ugly. Bonds: Family, Mentor, Job. Occupation: Server
Voice: Strong lisp
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp.
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