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NPC Generator

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Advanced [show]


Meriele Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is wearing a perfectly clean shirt and pair of pants. Her long white hair is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are brown.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She always tries to repair and not replace. It was this mentality that drove her into the Weaver business.

History: Meriele was born with her father's beautiful face. She has chosen to use the inheritance that was left to her frivolously. She has never given up on her music dream.

Motivation: A strong sense of loyalty to Elven people; and elven compassion

Ideals: Justice, Persistence, Artistic. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Meriele Amastacia, Female Half-Elf Ranger 1
Medium (5'6") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)8 (-1) 11 (+0)16 (+3)
Skills Animal Handling +2, Religion +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 sp.


Social Check DCs


Akta Excellence, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman likes to wear ponchos typically of a light green in addition to tight pants. She wears a Stetson hat to hide her balding. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for her, and Akta does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Akta was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.

Motivation: She feels kind of lost in life; and to reunite with her absent mother

Ideals: Joker. Flaws: Insane, Depressed. Bonds: Poor, Military, Family. Occupation: Tanner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Akta Excellence, Female Tiefling Warlock 1
Medium (5'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)14 (+2) 12 (+1)8 (-1)
Skills Deception +1, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: Just what you see.


Social Check DCs


Gruk Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He tends to wear a large white jacket. His chestnut hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a slaver, Gruk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Since then, he has sought to make the best of life.

Motivation: Marry his sister to traveling adventurers; and he is wracked by social anxiety

Ideals: Logical, Optimist. Flaws: Fearful. Bonds: Family, Mentor. Occupation: Bellfounder

Voice: Hard of hearing, loud

Attributes [hide]

Gruk Rodney, Male Half-Orc Monk 1
Medium (5'0") Half-Orc, Lawful Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)6 (-2) 13 (+1)4 (-3)
Skills History +0, Insight +3
Senses Passive Perception 11
Languages Orc
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 10 pp. Tourmaline (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Isabella Hornsby, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is renowned for her bright grey dresses and hats. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her amber eyes lackadaisically let the world flow into them.

Personality: She snorts whenever she laughs or is feeling confident. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born blind and as such lacked many opportunities for work. Isabella abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted from career to career and currently works as a Tailor.

Motivation: She is unsatisfied with her job; and she feels threatened by others

Flaws: Ugly, Disease, Fearful. Bonds: Job, Adventurer. Occupation: Tailor

Voice: Creaky witch voice

Attributes [hide]

Isabella Hornsby, Female Human Monk 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 10 (+0)10 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 4000 cp.


Social Check DCs

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