Ahlyssa Ainsworth, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear grey clothing when she does not wear armor. Her long silver hair reaches down to her waist. Her amber eyes are passionate and lively.
Personality: She dislikes all the random violence that takes place in the south. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Ahlyssa hails from a village terrorized by illithids. Her mother was very strict, and drilled into her lessons on being the perfect lady. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk; and to prove her worth to the world
Ideals: Pacifist, Impeccable. Flaws: Impulsive. Bonds: Adventurer, Enemies. Occupation: Ploughman
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 2)
Armor Class 8
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 10 (+0) | 7 (-2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp).
Zâthra Darby, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He sports black clothing, slightly heavier than average wear. He has no hair. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is fixated on the number 80. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a necromancer, Zâthra was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Zâthra and his spouse have recently divorced.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Insane, Antagonistic. Bonds: Mentor. Occupation: Laborer
Voice: Stutters
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 500 sp.
Reirak Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a grey shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He has a white handlebar mustache and slicked back white hair. His hazel eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to loving parents in a slum to the east. In his 13th year, his parents were killed by a dire rats raid, leaving Reirak alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and he wants to meet his childhood hero
Flaws: Addict. Bonds: Adventurer, Poor, Enemies, Job. Occupation: Miner
Voice: Uses sign language
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 7 (-2) | 16 (+3) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven, Goblin, Auran, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 140 gp.
River Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy beige fur. He wears a pastel coat over a tan low-cut shirt, and a broad hat upon his head. He has a hunchback. He has done his best to style his beige fur to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.
History: A powerful wizard made him what he is. River was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. River decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Pacifist. Flaws: Ugly, Insane. Bonds: Mentor, Criminal record. Occupation: Architect
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 5 (-3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: Chalcedony (50 gp).
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