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NPC Generator

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Advanced [show]


Two Llamas In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She usually wears her brown robe and has her rapier always slung over her shoulder. She carries with her a set of rapiers on her belt, each one with a emerald on the hilt. Her yellow fur is slicked back into a classic pompadour. She is baby faced.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born in a small desert village. She has chosen to use the inheritance that was left to her frivolously. She then took over the family business and is one of the better Jeweler for hire.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Shy. Bonds: Job, Nature, Rich. Occupation: Jeweler

Voice: Timid voice

Attributes [hide]

Two Llamas In the Morning, Female Tabaxi Paladin 2
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)12 (+1) 7 (-2)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 230 gp.


Social Check DCs


Vicky Royal, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is well dressed, constantly wearing a brown suit, grey shirt, and brown tie. She wears a top hat to cover her moderate length silver hair. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a bit of a xeno-phobe, disliking non-Humans.

History: Vicky hails from a village terrorized by giants. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She used her abilities to trick people and travel the world for free.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and she's attracted to the pc

Ideals: Optimist. Flaws: Racist. Bonds: Enemies, Criminal record, Has a crush. Occupation: Blacksmith

Voice: Thin and wheezing

Attributes [hide]

Vicky Royal, Female Human Wizard 2
Medium (5'9") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)4 (-3) 7 (-2)14 (+2)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1 Simple lock.


Social Check DCs


Biri Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'1", this woman wears a faded coat and loose pants complete with small hat. Her crest is cut close to her head. Her eyes are gold and beady.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military. Occupation: Navigator

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Biri Tiammanthyllish, Female Dragonborn Commoner 1
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)4 (-3) 11 (+0)14 (+2)
Skills History -1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp. Large well-done wool tapestry (100 gp).


Social Check DCs


Eggren Linxakasendalor, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her brass crest has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Eggren was born the youngest of three triplets. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.

Motivation: To reunite with her absent mother.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Rich, Criminal record, Family. Occupation: Crown-heir

Voice: Shortens vowels

Attributes [hide]

Eggren Linxakasendalor, Female Dragonborn Aristocrat 1
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 8 (-1)19 (+4)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp.


Social Check DCs

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