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NPC Generator

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Advanced [show]


Sekhmet Hope, Female Tiefling [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, she is an attractive figure. She wears a simple black robe with violet stripes complete with hood. Her hair is greying and her face has many wrinkles. Her gold unseeing eyes seem to look past you.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the west her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Shoemaker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants her loneliness to end; and wants to open a new tavern

Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Nature, Poor. Occupation: Shoemaker

Voice: Speaks in third person

Attributes [hide]

Sekhmet Hope, Female Tiefling Warlock 2
Medium (5'10") Tiefling, Lawful Evil (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)18 (+4) 15 (+2)14 (+2)
Skills Perception +4, Religion +6
Senses Passive Perception 16
Languages Common, Abyssal, Aquan, Elven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14220000000

Possessions: 300 gp.


Social Check DCs


Elama Gracey, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is dressed in a clean yellow cloak covering her clean studded leather. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her top hat is riddled with cuts and holes. Her eyes are hazel.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born to a pair of adventurers, Elama grew up listening to her mother's many stories. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero.

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Dilettante

Voice: Timid voice

Attributes [hide]

Elama Gracey, Female Half-Elf Cleric 1
Medium (5'4") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)6 (-2) 11 (+0)18 (+4) 11 (+0)9 (-1)
Skills Arcana +6, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Auran, Orc, Sylvan, Giant
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 10 pp. 1 Banded mail.


Social Check DCs


Mara Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: This dark-skinned female is perpetually draped in fineries, but all of this concealed by her earthly robes.. She is tall, broad shouldered and powerfully built. Her hair is greying and her face has many wrinkles. Her eyes are likewise green.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is harsh and unforgiving.

History: Born in the north to a Map Maker, Mara learned a great deal about her mother's area of expertise. There was a wharf not far from home where she often wandered off to fish. She then took over the family business and is one of the better Map Maker for hire.

Motivation: She's repulsed by the PC; and she is unsatisfied with her job

Flaws: Insomniac, Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Mara Tiltathana, Female Elf Warrior 1
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)7 (-2) 11 (+0)13 (+1)
Skills Athletics +6, Deception +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +3

Possessions: 400 sp.


Social Check DCs


Tenena Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many brown ritualistic tattoos. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her tied-back hair is blonde. She is very pretty but has cold, dead eyes.

Personality: Tenena wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Tenena hails from a village terrorized by brigands. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.

Motivation: Seeks redemption.

Ideals: Disciplined. Bonds: Attractive, Criminal record, Enemies. Occupation: Knight

Voice: Spanish accent

Attributes [hide]

Tenena Umbodoben, Female Gnome Aristocrat 1
Small (3'0") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)14 (+2) 15 (+2)16 (+3)
Skills Insight +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 150 gp.


Social Check DCs

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