Veloptima Nackle, Female Gnome [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'1" and wears a robe, a symbol of her god around her neck, and a quarterstaff on her belt. Her hair is always cut to a buzz. Her face is covered beneath a completely black helmet.
Personality: She likes to make people angry or surprised. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. After a long history of fighting, Veloptima and her spouse have recently divorced.
Motivation: Money/treasure; and she's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: Rich. Occupation: Actor
Voice: Sore throat, cough
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 110 gp. 1 Half-Plate.
Dondon Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'0". He wears professional attire. His auburn hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He served in the navy to pay for his family's outstanding loans. He has had some formal music training, and achieved minor success. He was granted martial powers by his dying brother.
Motivation: Retire the richest man in the north; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted, Entrepeneur, Artistic. Bonds: Attractive, Military. Occupation: Slave Trader
Voice: Middle-eastern accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 11 (+0) | 7 (-2) | 11 (+0) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -2 / 1d6-4, Ranged +2 / 1d6+0, Grapple +0
Possessions: Silver-plated steel longsword with jet jewel in hilt (400 gp). A delicate silver chain set with a tourmaline (80 gp).
Odo Mancilla, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a moderate pudge and is not very fit. His silver hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: His tongue was cut out and he uses sign language. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in crossbow use. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To get a good night's sleep; and many brigands want him driven away
Ideals: Fighting. Flaws: Insomniac, Disease, Shy. Bonds: Enemies. Occupation: Map Maker
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 110 gp. 1 Masterwork Uncommon Weapon.
Drusilia Meliamne, Female Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears tan leather gloves, a tan jacket, and tight pants. Her silver hair is cut jaggedly and amateurishly. Her face is covered beneath a completely black helmet.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She uses divination through singing.
History: She was born to loving parents in a slum to the west. After coming to the age of reason, Drusilia took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and she has passion for adventuring and risk
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Ploughman
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points -1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 4 (-3) | 7 (-2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 7000 cp. 1 Masterwork Common Ranged Weapon.
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