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NPC Generator

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Advanced [show]


Heward Rodney, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He is portly but not overly obese. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears an eyepatch.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invites people to come help in his community garden.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Adventurer, Criminal record. Occupation: Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Heward Rodney, Male Human Fighter 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)11 (+0) 13 (+1)12 (+1)
Skills Athletics +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 30 pp. 1 Everburning torch.


Social Check DCs


Theodoric Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep violet leather and dull blue iron scale mail, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He keeps his long red hair kept up in a rat tail. His hazel eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the south to a Roofer, Theodoric learned a great deal about his father's area of expertise. His childhood dream was to be a Blacksmith, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To get a good night's sleep; and meet up once more with his childhood friend

Flaws: Antagonistic, Insomniac. Bonds: Family, Job, Adventurer. Occupation: Roofer

Voice: Tuts and clicks tongue

Attributes [hide]

Theodoric Wilmont, Male Half-Elf Cleric 1
Medium (5'3") Half-Elf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)6 (-2) 11 (+0)11 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 gp. 1 Average lock.


Social Check DCs


Chassath Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'7" northern woman, she wears a green vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her green boots flare out at the collars. She has dyed her greying copper crest a little too much giving a sharp copper color. She wears a mask on her face.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Chassath was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants her loneliness to end; and to unite with her sister

Ideals: Philantrophist, Logical. Flaws: Depressed. Bonds: Family, Has a crush. Occupation: Animal Trainer

Voice: Tuts and clicks tongue

Attributes [hide]

Chassath Norixius, Female Dragonborn Cleric 2
Medium (6'7") Dragonborn, True Neutral (CR 2)
Armor Class 6
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)3 (-4) 11 (+0)9 (-1) 9 (-1)9 (-1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged -2 / 1d6-4, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Gillyd Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She prefers to wear brown pants and tee shirts. With bright red hair. Her skin is flawless and her green eyes scan people very quickly.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From her teen years she was always beautiful and desirable, so people have always doted on her. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and she has money and likes to spend it

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Baker

Voice: Voice breaks

Attributes [hide]

Gillyd Aranore, Female Dwarf Wizard 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)8 (-1) 12 (+1)10 (+0)
Skills Medicine +3, Stealth +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs

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