Norsko Shelley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who dresses well, wearing white shirts, loose pants, and blazers most of the time. His hair is always cut to a buzz. His gray unseeing eyes seem to look past you.
Personality: He can speak with the recently deceased. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Sold as a small child to a necromancer, Norsko was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.
Motivation: To prove his worth to the world; and to protect his home
Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Attractive, Mentor. Occupation: Bellfounder
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 6 (-2) | 11 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 350 gp.
Trey Lepus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears long strands of aquamarine and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.
History: Trey was born with his mother's beautiful face. His arcane abilities were realized during a raid on his village. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is greedy; and money/treasure
Ideals: Persistence, Gifted. Flaws: Sensitive. Bonds: Rich, Attractive. Occupation: Apothecary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 18 (+4) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Maynild Fidget, Female Human [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears just a brown suit. Her hair is greying and her face has many wrinkles. She wears large thick round spectacles.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She feels threatened by others; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Adventurer, Criminal record, Job. Occupation: Sculptor
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 6000 cp.
Philomena TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'1" and is well dressed, but even with her fine clothing she looks run-down. She wears her hair in dreadlocks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Philomena is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Philomena liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. By chance she met her sister recently and the two have been together since.
Motivation: She has a rivalry with the Church that dominates her actions; and her spouse's relatives view her with great suspicion
Ideals: Gifted. Bonds: Adventurer, Family, Nature, Religious. Occupation: Gardener
Voice: Speaks in third person
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 6 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 80 gp.
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