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NPC Generator

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Advanced [show]


Uzza Still, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with black colored cloaks and clothing, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. She keeps her long black hair kept up in a rat tail. Her ears are large.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has all her life been fascinated with painting.

History: She was born to loving parents in a slum to the east. When money was particularly tight she was walking through alleys when she overheard a Map Maker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uzza fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of her sister

Ideals: Fighting, Artistic. Flaws: Ugly, Sensitive. Bonds: Poor. Occupation: Map Maker

Voice: pre-pubescent

Attributes [hide]

Uzza Still, Female Tiefling Expert 1
Medium (5'0") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 7 (-2)17 (+3) 8 (-1)11 (+0)
Skills Deception +2, Nature +5
Senses Passive Perception 9
Languages Common, Undercommon, Celestial, Aquan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 40 gp.


Social Check DCs


Ozyman Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Ozyman's homeland. Ozyman decided to take the middle way and become a bodyguard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ozyman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Fighting, Optimist. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Brewer

Voice: Speaks in third person

Attributes [hide]

Ozyman Greenleaf, Male Halfling Monk 1
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Perception +1, Stealth +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Soveliss Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. His silver hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is an amazing painter.

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he is unsatisfied with his job

Ideals: Fighting, Gifted. Bonds: Adventurer, Poor, Job. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Soveliss Ariessus, Male Elf Rogue 1
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +3, History +3
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp.


Social Check DCs


Rose Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears baggy white pantaloons and a grey scarf. Her skin is also unnaturally pale. Her hair, while still mostly auburn, has prominent grey streaks. Her eyes are green and she is always smoking a pipe.

Personality: Cocky and sure of herself, she believes she is the best Apothecary born in the past three hundred years. She is skeptical of what others tell her and is slow to trust.

History: She was born in the south. Rose liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She ran away from her former home and has been making her living as a Apothecary for the past few years.

Motivation: Sabotage a competitor; and expand her business

Flaws: Ugly, Shy. Bonds: Job, Immigrant, Nature. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Rose Stoutman, Female Halfling Cleric 1
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 5 (-3)11 (+0) 5 (-3)11 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 20 pp.


Social Check DCs

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