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NPC Generator

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Ability Scores
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Advanced [show]


Kite Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He carries with him a set of kukris on his belt, each one with a sapphire on the hilt. His beige fur is knotted and matted. He wears an eyepatch.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich southern family. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Kite Thunder, Male Tabaxi Monk 1
Medium (6'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)7 (-2) 16 (+3)9 (-1)
Skills Investigation +0, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp. Amethyst (90 gp).


Social Check DCs


Loopmottin Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: 3'3" and muscular, this western woman is dressed in a clean blue cloak covering her clean studded leather. Her hair, while still mostly silver, has prominent grey streaks. She is baby faced.

Personality: Always inclined to offer people food she seems plenty friendly. She would rather hide behind her crafts than deal with other people.

History: Loopmottin was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.

Motivation: Wants to work out more often; and expand her business

Ideals: Athletic, Philantrophist, Artistic. Flaws: Shy. Bonds: Job. Occupation: Ruler

Voice: Scottish accent

Attributes [hide]

Loopmottin Tarkelby, Female Gnome Wizard 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Orc, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1 Tanglefoot bags.


Social Check DCs


Shifting On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his grey robe. He has a moderate pudge and is not very fit. His fur is short and orange. His eyes are copper and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shifting grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shifting. After a long history of fighting, Shifting and his spouse have recently divorced.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Immigrant, Criminal record. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Shifting On the Water, Male Tabaxi Paladin 3
Medium (6'8") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs


Nutae Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many yellow ritualistic tattoos. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His red hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is unsatisfied with his job; and retire the richest man in the south

Ideals: Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Doctor

Voice: Hollow voice

Attributes [hide]

Nutae Ilphelkiir, Male Elf Wizard 1
Medium (4'7") Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)11 (+0) 6 (-2)12 (+1)
Skills Athletics +2, Religion +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 120 gp.


Social Check DCs

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