Tordrid Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. She has wavy black hair. Her eyes, though not visible through her cowl, are blue.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. The war was a terrible time for her, and Tordrid does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sculptor. She's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: Expand her business; and she wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Emotional, Depressed. Bonds: Military, Job. Occupation: Sculptor
Voice: Whispers
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 16 (+3) | 8 (-1) | 3 (-4) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Undercommon, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. Bloodstone (40 gp).
Beast Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She typically wears pastel cloth garments or leather armor. She has dyed her greying brown fur a little too much giving a sharp brown color. Her eyes are likewise amber.
Personality: She is a Bricklayer first and foremost. She believes firmly that knowledge should be universal. She enjoys reading and quiet.
History: She got into the Bricklayer business at a young age. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting brigands, the young Beast began to lead the lost caravan. She has worked as a Bricklayer like her father before her.
Motivation: She has passion for adventuring and risk; and sabotage a competitor
Ideals: Logical, Entrepeneur. Bonds: Job, Enemies, Adventurer. Occupation: Bricklayer
Voice: Timid voice
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
Tyna Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She wears just a red suit. She carries with her a set of bastard swords on her belt, each one with a emerald on the hilt. Her silver hair is lengthy. She has several tiny emerald earrings on each ear.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is obsessed with her god.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She took every job she could get her hands on, but the opportunities for Halflings in the north were limited. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is compelled to act according to her religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Depressed. Bonds: Rich, Religious, Immigrant. Occupation: Mercenary
Voice: Sleepy voice
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 15 (+2) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Windy Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he usually wears his brown robe and has his dagger always slung over his shoulder. His yellow fur is braided into rings. His amber eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Windy embodies much of what other species detest in the Tabaxis. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Windy is combative with any and all who dare try his patience in the slightest.
History: Windy was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Windy and his spouse have recently divorced.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Justice. Flaws: Antagonistic, Mundane. Bonds: Family, Poor. Occupation: Bounty Hunter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 sp.
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