Oskar Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses like a well dressed Navigator does. His head has been shaved. His otherwise smooth face is marked with small tiny scars.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He works hard and plays hard.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Cursed with vampirism at a very young age, Oskar has worked very hard to control his curse. He has drifted from career to career and currently works as a Navigator.
Motivation: He is unsatisfied with his job; and to be a carpenter again
Ideals: Artistic. Flaws: Ugly, Hedonist, Disease. Bonds: Job. Occupation: Navigator
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 8 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
Maynild Asheton, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is typically in her Fisher uniform. Her white hair is kept up in a ponytail inside a deerstalker hat. Her face is covered beneath a completely black helmet.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised in a white middle class family as the only child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fisher work with an outfit from a few towns over. Fisher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Fisher soon after.
Motivation: Wants to work out more often; and expand her business
Ideals: Athletic, Joker. Flaws: Mundane. Bonds: Job. Occupation: Fisher
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Bloodstone (50 gp). 1 Masterwork Common Melee.
Pyxrin Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a green and yellow robe with the hood down, and carries clubs. Her crest, while still mostly silver, has prominent grey streaks. Her eyes are gold and catlike.
Personality: She is extraordinarily eccentric. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born in the west. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pyxrin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and seeks redemption
Ideals: Fighting, Justice. Flaws: Insane. Bonds: Criminal record, Immigrant. Occupation: Interpreter
Voice: Nasally tone
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 120 gp. Amethyst (110 gp).
Shadow Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who prefers to wear pastel clothing when she does not wear armor, she is not a threatening figure. She keeps her lavender fur in a pixie cut. Her eyes are yellow and beady.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has a small toy that she constantly fidgets with.
History: Born to a pair of adventurers, Shadow grew up listening to her mother's many stories. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shadow took refuge in the old dungeon and found the beat up sword and armor she uses now. She got away from her former life and has fallen to alcoholism.
Motivation: She is unsatisfied with her job; and to reunite with her old friends
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Adventurer, Nature, Job. Occupation: Farmer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 8 (-1) | 14 (+2) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 gp.
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