Nora Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey costume with the symbols of her god on her torso, and she perpetually has her quarterstaff ready. Her hair is cut close to her head. She has several tiny jet earrings on each ear.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: The child of a Sculptor, who enjoyed hunting, Nora was taken on many hunting expeditions. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Fighting, Joker. Bonds: Rich, Religious, Nature. Occupation: Assassin
Voice: Hollow voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Jasper (40 gp). 1 Masterwork Common Ranged Weapon.
Eldon Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. He keeps his long silver hair kept up in a rat tail. His eyes are gray.
Personality: A skeptical and narcissistic man, Eldon's first love is himself. His second love is also himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Eldon was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero; and he loathes his own lifestyle
Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Poor, Religious, Adventurer. Occupation: Farmer
Voice: Sensual and smooth
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 15
Hit Points 8 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 7 (-2) | 6 (-2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +6 / 1d4+4, Grapple +0
Possessions: 1 Masterwork Common Melee.
Arnold Yorke, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this southern man dresses in brown turtlenecks beneath a green coat with yellow slacks. His chestnut hair is kept up in a ponytail inside a Stetson hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: He wants to get laid; and obtaining odd cultural halfling artifacts is his passion
Ideals: Athletic, Opinionated. Bonds: Has a crush, Adventurer, Religious. Occupation: Stylist
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 6 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 280 gp. 1 Half-Plate.
Arumawann Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many brown ritualistic tattoos. He dresses well, typically a more casual-formal manner. His hair is white and very short. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He snorts whenever he laughs or is feeling confident. He is lazy, self-centered, vain, and jealous.
History: Arumawann lived on a farm with his mother, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and halfling compassion
Flaws: Addict, Selfish, Racist. Bonds: Attractive, Family. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 110 gp. Brass mug with jade inlays (300 gp).
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