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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Oriff Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses in brown turtlenecks beneath a black coat with yellow slacks. Her brown hair is singed and shortened. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants a kiss; and she has a crush on the local mason

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich, Has a crush. Occupation: Adventurer

Voice: Boston accent

Attributes [hide]

Oriff Helcral, Female Dwarf Commoner 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 14 (+2)11 (+0) 6 (-2)12 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2

Possessions: 200 sp. Brass mug with jade inlays (100 gp).


Social Check DCs


Lance Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears light armors faded through time and improper care. His hair is short and silver. His blue eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born into a rich family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Disciplined. Flaws: Shy, PTSD. Bonds: Rich. Occupation: Stableman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lance Wilberforce, Male Human Aristocrat 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)7 (-2) 11 (+0)12 (+1)
Skills Deception +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: Large well-done wool tapestry (100 gp). 1 Masterwork Light steel shield.


Social Check DCs


Oolah Merton, Female Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned female wears a white tunic with black highlights, and long pastel pants that bunch up around her shoes. She is tall, broad shouldered and powerfully built. She has no hair. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She plays an instrument quite well.

History: Born in the west her family was never financially stable. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets.

Ideals: Artistic. Flaws: Ugly, Addict, Secretive, PTSD. Bonds: Poor. Occupation: Crown-heir

Voice: Squeaky

Attributes [hide]

Oolah Merton, Female Half-Orc Aristocrat 1
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 6 (-2)3 (-4)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Orc, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Alvyn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His hair is greying and his face has many wrinkles. His green unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the east. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Alvyn hails from a village terrorized by dire rats. Like his father and his brother before him, after school he went straight into learning to become a Bounty Hunter. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Pacifist. Flaws: Disease, Impulsive. Bonds: Enemies, Job. Occupation: Bounty Hunter

Voice: Jamaican accent

Attributes [hide]

Alvyn Folkor, Male Gnome Expert 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)4 (-3) 9 (-1)13 (+1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. Deep green spinel (160 gp).


Social Check DCs

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