Pelt Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her lavender fur is singed and shortened. Her green eyes are slightly larger than normal.
Personality: Pelt is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born to loving parents in a slum to the west. When money was particularly tight she was walking through alleys when she overheard a Bather hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and she feels the way she acts is they only way to get by in the world
Ideals: Athletic, Extrovert, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Bather
Voice: Raspy
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Leaf Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a brown deerstalker hat and brown clothes. She has styled her yellow fur well, parting it to the left. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: Retire the richest woman in the west; and she has money and likes to spend it
Ideals: Entrepeneur. Flaws: Greedy, Disease. Bonds: Immigrant, Family, Rich. Occupation: Glassblower
Voice: French accent
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 7 (-2) | 18 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Aquan, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 60 gp. Silver comb with moonstones (200 gp).
Orsik Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This western man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. He has wavy chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He has a massive crush on the younger sibling of the Scribe who has hired him part-time. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Orsik grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Orsik. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants a kiss; and he's in love
Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Has a crush, Criminal record. Occupation: Scribe
Voice: Sore throat, cough
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp. 1 Masterwork Common Melee.
Darrow Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, red, dusty cloak. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a skull on it. His golden hair is slicked back into a classic pompadour. His eyes are green and catlike.
Personality: Stoic and calm, he prefers to meditate than take action. He plays an instrument quite well.
History: He was born in the south. Darrow was born on a far southern forest where he grew up under the tutelage of his father, an expert Dyer. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Disciplined, Artistic, Persistence. Bonds: Immigrant, Adventurer. Occupation: Dyer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 9 (-1) | 9 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
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