Shautha Blakeley, Female Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. She has moderate length brown hair. Her eyes are brown and she is always smoking a pipe.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She dropped out of school to support her sick father, and resented it. She has been saving her money to try and buy her brother's freedom.
Motivation: She uses money and sex appeal to get what she needs; and doesn't want to be a sage and was forced into it by her family
Ideals: Artistic, Logical. Flaws: Shy. Bonds: Rich, Attractive, Family. Occupation: Sage
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 4 (-3) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1300 sp.
Gurdis Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a monstrous two handed axe, but if one is not available she will default to her sai. She has a very tight haircut. Her eyes are likewise green.
Personality: A deeply religious woman she believes everything happens for a reason. She misses her home and complains about the freezing weather, even in summer.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has built up a small fortune and can afford her own way.
Motivation: A rival would like her out of the picture; and she has money and likes to spend it
Bonds: Religious, Immigrant, Rich, Criminal record. Occupation: Bellfounder
Voice: French accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 7 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 5000 cp.
Kite Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dark leathers with embroidery. His beige fur, when down, is lengthy. He wears a mask on his face.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He takes great joy in being the best Tanner in town.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He wants revenge against goblins; and to reunite with his absent mother
Flaws: Antagonistic. Bonds: Criminal record, Job, Family, Enemies. Occupation: Tanner
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Terran, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Maynild Nash, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'8" and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her left hand appears badly burned and disfigured. Her auburn hair, when down, is lengthy. She is very pretty but has cold, dead eyes.
Personality: She is very quiet and rarely speaks above a whisper. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born into a rich family. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She feels that her past leaves her morally obligated to help.
Flaws: Shy. Bonds: Rich, Attractive, Criminal record. Occupation: Body Guard
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 15 (+2) | 4 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Auran, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
