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NPC Generator

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Advanced [show]


Seven In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and she perpetually has her longsword ready. Her fur is cinnamon and very short. She has several tiny sapphire earrings on each ear.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Further she is a bit of a stoner and is frequently out of it.

History: Seven was born with her mother's beautiful face. Her parents enrolled her in a Commoner school at a young age so that she could practice her psionic talents. She has built up a small fortune and can afford her own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Antagonistic, Addict. Bonds: Rich, Attractive. Occupation: Engraver

Voice: Scottish accent

Attributes [hide]

Seven In Woods, Female Tabaxi Commoner 1
Medium (5'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)11 (+0) 12 (+1)9 (-1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. 1 Average lock.


Social Check DCs


Orthog Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a white shirt with thin yellow vertical stripes and white pants. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Slave Trader profession.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Orthog and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and to be a slave trader again

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Job, Rich. Occupation: Stableman

Voice: Low rumbling, strings words together

Attributes [hide]

Orthog Graeme, Male Half-Orc Commoner 1
Medium (5'2") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)9 (-1) 10 (+0)8 (-1)
Skills Deception +1, Investigation +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 120 gp.


Social Check DCs


Azaki Horineth, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. He has moderate length silver hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He got into the Spice Merchant business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Spice Merchant like his father before him.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Addict, Selfish, PTSD. Bonds: Poor, Job. Occupation: Spice Merchant

Voice: Loud with bravado

Attributes [hide]

Azaki Horineth, Male Elf Paladin 2
Medium (4'11") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 6 (-2)12 (+1) 11 (+0)14 (+2)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 80 gp.


Social Check DCs


Antinua Hildenman, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She dresses well, wearing violet shirts, loose pants, and blazers most of the time. Her hair is short and red. She has gleaming, smiling amber eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She takes great joy in being the best Locksmith in town.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Like her mother and her sister before her, after school she went straight into learning to become a Locksmith. She's also a talented Navigator, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Professionalism. Bonds: Attractive, Job, Immigrant, Religious. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Antinua Hildenman, Female Half-Elf Warlock 2
Medium (5'7") Half-Elf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)10 (+0) 9 (-1)9 (-1)
Skills Animal Handling +1, Stealth +0
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 290 gp.


Social Check DCs

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