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NPC Generator

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Advanced [show]


Baelitae Siannodel, Female Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she tends to wear a blue poncho over her likewise colored trousers and shirt. Her chestnut hair is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Always inclined to offer people food she seems plenty friendly. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She got into the Barrister business at a young age. Her necromantic abilities were realized during a raid on her village. She struck the Barrister job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg; and further expansion of business

Ideals: Philantrophist, Extrovert, Gifted. Bonds: Adventurer, Job. Occupation: Barrister

Voice: Italian accent

Attributes [hide]

Baelitae Siannodel, Female Elf Barbarian 1
Medium (5'1") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)8 (-1) 10 (+0)11 (+0)
Skills Deception +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Geoffrey Garrick, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long auburn hair reaches down to his waist. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is calm most of the time but flees social interaction. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Geoffrey grew up listening to his mother's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and his relatives are trying to arrange a marriage

Flaws: Addict, Shy. Bonds: Rich, Family, Adventurer. Occupation: Dyer

Voice: American accent

Attributes [hide]

Geoffrey Garrick, Male Human Expert 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)9 (-1) 10 (+0)4 (-3)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1000 cp. Red spinel (60 gp).


Social Check DCs


Pallabar Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears a sleeveless long coat of deep blue leather and dull red iron scale mail. His hair is always cut to a buzz. His amber eyes lackadaisically let the world flow into them.

Personality: While he acts the brute, he is far gentler than he would appear. He believes the world needs to unite to get rid of orcs once and for all.

History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Bookbinder, but he was a colossal failure. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Fighting. Flaws: Mundane. Bonds: Enemies, Job, Family. Occupation: Cook

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Pallabar Nackle, Male Gnome Rogue 1
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)10 (+0) 8 (-1)12 (+1)
Skills Investigation +2, Stealth +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 40 pp.


Social Check DCs


Altho Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His red hair is knotted and matted. His eyes are amber.

Personality: He loves telling others what to do and how they should feel about things. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Altho is combative with any and all who dare try his patience in the slightest.

History: He was born in the east, but his parents moved at a very young age to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Blacksmith.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated, Justice. Bonds: Immigrant, Job, Criminal record. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Altho Wildheart, Male Halfling Bard 1
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 8 (-1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 50 gp. Tourmaline (80 gp). 2 Smokesticks.


Social Check DCs

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