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NPC Generator

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Advanced [show]


Ghaliver Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and wears very tight pants and wife beaters, though occasionally he sports a white coat. His chestnut hair is lengthy. His eyes are blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Ghaliver hails from a village terrorized by orcs. His childhood dream was to be a Fortune-teller, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He'd like to take his coworkers down a peg; and revenge

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Miner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ghaliver Wildcloak, Male Halfling Adept 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)17 (+3) 16 (+3)14 (+2) 8 (-1)12 (+1)
Skills Acrobatics +5, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Elven
Attacks Melee -2 / 1d6-4, Ranged +5 / 1d6+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp. Amber (110 gp).


Social Check DCs


Gildmak Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'1" and wears dull white sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His right hand appears badly burned and disfigured. His long chestnut hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Flaws: Insane, Cynical, Antagonistic. Bonds: Rich. Occupation: Animal Trainer

Voice: Slow speaker

Attributes [hide]

Gildmak Smoothhands, Male Halfling Wizard 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 16 (+3)14 (+2) 12 (+1)9 (-1)
Skills Deception +1, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4000 cp.


Social Check DCs


Cask Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears professional attire. He wears his beige fur up. His eyes, though not visible through his cowl, are copper.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Cask hails from a village terrorized by giants. A freak accident while working with his Spice Merchant mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud.

Ideals: Philantrophist. Flaws: Cynical, Disease. Bonds: Attractive, Enemies. Occupation: Masseuse

Voice: Deep voice with rolling R's

Attributes [hide]

Cask Prim Posies, Male Tabaxi Warrior 2
Medium (6'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)6 (-2) 10 (+0)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mantus Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a green tunic with tan highlights, and long green pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has done his best to style his black hair to look like a famous performer. His eyes are likewise black.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born into a rich family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to trick people and travel the world for free.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and he is greedy

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Rich, Criminal record, Family. Occupation: Spice Merchant

Voice: Old Prospector

Attributes [hide]

Mantus Virtue, Male Tiefling Aristocrat 1
Medium (6'1") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +1, Athletics +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3

Possessions: 300 sp. Chrysoberyl (70 gp). 1 Masterwork studded leather.


Social Check DCs

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