Murook Blackwood, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her blonde hair is well kept. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She snorts whenever she laughs or is feeling confident. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Murook is combative with any and all who dare try her patience in the slightest.
History: Her father raised her in a mountain cabin. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She feels threatened by others; and retire the richest woman in the west
Ideals: Entrepeneur, Justice. Flaws: Fearful. Bonds: Immigrant, Nature. Occupation: Bather
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 6 (-2) | 7 (-2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 3000 cp. 8 Acid flasks.
Harriet Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She likes to wear white tank tops with yellow skirt. Her silver hair is heavily combed to the right. Her eyes are brown and catlike.
Personality: Stoic and calm, she prefers to meditate than take action. She uses divination through singing.
History: She was born to loving parents in a slum to the south. Her druidic abilities were realized during a raid on her village. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Disciplined, Gifted. Bonds: Attractive, Poor, Criminal record. Occupation: Knight
Voice: Irish accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 110 gp.
Crampernap Turen, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is physically well-built. His hair is short and golden. He has gleaming, smiling violet eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He is a Jackalwere in disguise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Crampernap grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Crampernap. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and he has passion for adventuring and risk
Ideals: Fighting, Justice, Optimist. Bonds: Adventurer, Criminal record. Occupation: Interpreter
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 7000 cp.
Quick Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time. He has moderate length red fur. His eyes are a pleasant blue.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Quick studied abroad. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Philantrophist, Gifted. Flaws: Selfish. Bonds: Poor, Adventurer. Occupation: Jeweler
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
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