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NPC Generator

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Advanced [show]


Rangrim Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an entirely brown suit with black socks and a vest with buckled shoes. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are amber and beady.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: Rangrim was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. His mother was a mechanic, and taught him how to fix just about anything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Rangrim Torunn, Male Dwarf Expert 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)9 (-1) 10 (+0)3 (-4)
Skills Insight +2, Persuasion -2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 110 pp. Golden yellow topaz (400 gp).


Social Check DCs


Maynild Marston, Female Human [Permalink]

Personal [hide]

Description: She wears a brown tunic with blue highlights, and long green pants that bunch up around her shoes. She is physically well-built. She has a very tight haircut. She wears crescent spectacles with a black brim.

Personality: She is happy with her job as a Fortune-teller. She turns her eye from what people do, preferring to live and let live. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born in a small village she learned the ways of the warrior from her mother. A gifted student she started as a Masseuse, but she got bored and became a Fortune-teller. She's also a talented Masseuse, but doesn't like to broadcast it.

Motivation: To be a Masseuse again; and expand her business

Ideals: Entrepeneur, Fighting. Bonds: Job. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Maynild Marston, Female Human Monk 1
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)10 (+0) 17 (+3)14 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4

Possessions: 80 gp.


Social Check DCs


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. His fur is beige and very short. His eyes are likewise copper. His teeth are white and perfect.

Personality: Art hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Art was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He left for the north, certain he would find work there.

Motivation: He's looking for his big break.

Ideals: Artistic. Bonds: Attractive, Immigrant, Poor, Adventurer. Occupation: Brewer

Voice: Switch between two voices

Attributes [hide]

Art In the Wind, Male Tabaxi Warlock 2
Medium (6'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)12 (+1) 7 (-2)15 (+2)
Skills Persuasion +4, Survival +0
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 10000 cp.


Social Check DCs


Thradal Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who is generally shirtless and showing off his tattooed chest, he is not a threatening figure. He has shaved his head bald. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Map Maker for hire.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Slave, Poor, Job. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Thradal Lutgehr, Male Dwarf Adept 1
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 7
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 9 (-1)8 (-1) 8 (-1)7 (-2)
Skills Animal Handling +1, Persuasion +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: An abacus with copper, silver and gold markers (70 gp).


Social Check DCs

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