Gomory Asheton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'2" and wears a grey costume with the symbols of death on his torso. He has dyed his greying white hair a little too much giving a sharp white color. His eyes, though not visible through his cowl, are violet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His mother raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and revenge
Ideals: Impeccable, Optimist. Bonds: Nature, Job, Enemies. Occupation: Mortician
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 40 gp.
Ida Durkin, Female Half-Elf [Permalink]
Personal [hide]
Description: She sports yellow clothing, slightly heavier than average wear. She is physically well-built. Her hair is long and auburn with streaks of red, and is pulled back with small yellow clips. She tend to wears goggles to shield her eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born several months after her father was called into army service. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is not mentally stable, and does not behave rationally; and a strong sense of loyalty to half-orc people
Ideals: Joker. Flaws: Shy, Insane, Racist. Bonds: Military. Occupation: Layabout
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 6
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 3 (-4) | 13 (+1) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Aquan, Goblin
Attacks Melee +2 / 1d4+0, Ranged -2 / 1d4-4, Grapple +0
Possessions: 20 pp.
Naamah Brilliance, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears black painted combat armor at almost all times. Her white hair is unkempt and raggedy. She wears crescent spectacles with a black brim.
Personality: A deeply religious woman she believes everything happens for a reason. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. During her travels, Naamah and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Naamah discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Naamah fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Dyer
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 3)
Armor Class 8
Hit Points 12 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Bucklal High-hill, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Further he is a bit of a stoner and is frequently out of it.
History: He got into the Detective business at a young age. A gifted student he started as a Engraver, but he got bored and became a Detective. He left for the south, certain he would find work there.
Motivation: He is unsatisfied with his job; and his religion dominates his actions
Ideals: Fighting. Flaws: Addict. Bonds: Job, Immigrant, Religious. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 16 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 12 (+1) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 7000 cp.
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