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NPC Generator

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Lvl.
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Seed

Advanced [show]


Moon Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'1" and muscular, this northern man prefers to wear flannel. His red fur is thinning but still full. This green eyed northerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the north. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: The child of a Doctor, who enjoyed hunting, Moon was taken on many hunting expeditions. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and wants to work out more often

Ideals: Athletic, Pacifist. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Baker

Voice: German accent

Attributes [hide]

Moon Paws, Male Tabaxi Commoner 1
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 10 (+0)7 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp. Sard (30 gp).


Social Check DCs


Gurdis Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it, and is pretty ugly. She has done her best to style her silver hair to look like a famous performer. She has brown eyes and a brown hat with a yellow feather.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born several months after her father was called into army service. She was an apprentice working in her father's forge. She now owns her own business.

Motivation: Expand her business.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Military, Job. Occupation: Dilettante

Voice: Aggressive tone

Attributes [hide]

Gurdis Rumnaheim, Female Dwarf Rogue 1
Medium (3'10") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 12 (+1)12 (+1) 11 (+0)4 (-3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Giselle Hadlee, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who is generally well dressed albeit a few years behind the times. She has wavy auburn hair. Her face is covered beneath a completely black helmet.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She then took over the family business and is one of the better Blacksmith for hire.

Motivation: She has a rivalry with the Church that dominates her actions; and tabaxi compassion

Flaws: Racist, Fearful. Bonds: Attractive, Religious. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Giselle Hadlee, Female Human Warlock 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)10 (+0) 12 (+1)9 (-1)
Skills Athletics +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 3000 cp. 1 Masterwork studded leather.


Social Check DCs


Akmen Luck, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears green leather gloves, a green jacket, and tight pants. He has brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He never wears the same outfit twice, unless he absolutely has to.

History: Akmen was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Akmen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Akmen. He's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Justice, Artistic. Bonds: Job, Criminal record, Family. Occupation: Actor

Voice: Deep voice with rolling R's

Attributes [hide]

Akmen Luck, Male Tiefling Ranger 1
Medium (6'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 14 (+2)10 (+0)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 cp.


Social Check DCs

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