Oblar Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries a battered longsword and tarnished whip as well. He sports a flattop hair cut. His brown eyes dart from person to person to random spaces in the air.
Personality: He never swears and excessively uses polite adverbs when speaking. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in a small forest village. Oblar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Gifted. Bonds: Attractive, Nature. Occupation: Painter
Voice: Draws out vowels
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 13 (+1) | 8 (-1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
Possessions: 140 gp. 1 Masterwork Common Melee.
Moon Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She has a moderate pudge and is not very fit. Her white fur is drawn into a tight pony tail with a rose scrunchie. She is very pretty but has cold, dead eyes.
Personality: Cocky and sure of herself, she believes she is the best Doctor born in the past three hundred years. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Doctor arts, while her mother instructed her in etiquette, music and courtly manner. She has had some formal music training, and achieved minor success. She struck the Doctor job and began her own company from there.
Motivation: She is currently in port desperately looking for someone to get her out; and money/treasure
Ideals: Artistic. Bonds: Attractive, Job, Religious, Rich, Slave. Occupation: Doctor
Voice: Raspy
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 120 gp. A miniature golden chest with tiny emeralds lining the top (100 gp).
Kerkad Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Stableman uniform. His rusty crest is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.
History: He was born several months after his father was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is searching for what he claims is his rightful reward.
Motivation: To get a good night's sleep; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Job, Adventurer, Military. Occupation: Stableman
Voice: Farmer accent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp.
Aramil Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He wears tan trousers with brown and red striped suspenders. He wears various colorful collared shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair and beard is wavy and long. His violet eyes dart from person to person to random spaces in the air.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Aramil hails from a village terrorized by dire rats. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Aramil was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He has passion for adventuring and risk; and wants to work out more often
Ideals: Athletic. Bonds: Attractive, Adventurer, Enemies. Occupation: Dyer
Voice: Slurs words
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 5 (-3) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp.
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